Horror: Glimmermen Episode 5, De Selby
Glimmermen Episode 5: De Selby
Multimedia Thesis Project
The Narrator arrives on Dalkey Island and enters the dilapidated Glimmermen base. As she explores the interior, she discovers pictures of herself on the walls and attempts to flee before being subdued. She awakens in a glass prison, held captive by an insane scientist. This man explains what the faeries are and what their goal is before beginning to activate some sort of scientific procedure that he says will “make her better”. He then addresses the viewer directly, breaking the fourth wall, explaining that he lead the narrator to him, and that, as you are viewing, he has successfully done the same to you.
This scientist is de Selby, the character who first gave the Narrator access to the archive, who can be glimpsed briefly at the conclusion to “Dobhar-chú” and who archive materials makes clear, is an ex- Glimmermen agent from the 1940s. This character and his influence serves as an overarching thread, which will reward viewers who have watched all of the videos and read into the archive materials. This video serves as a finale to the whole piece but does not entirely answer all of the questions presented in it. The desire for a fulfilling conclusion to the Narrator’s story is designed to galvanise users to explore the archive materials.
Glimmermen is a web-based transmedia narrative which invites users into the world of An Roinn Anaithnid – the Department of the Unknown. The website Glimmer.men acts as an exposé and hub of information about the supernatural beasts and cryptids of Irish folklore which are revealed to actually exist, having been covered up by “Glimmermen” since their inception 1937.
Users are presented with four documentary-style videos about Irish monsters, complete with cinematic flashback sequences, special effects and the ever-present Narrator character, who has purportedly created Glimmer.men to warn the public about this grand conspiracy.
The site also hosts a discussion forum and “hacked” government archive, where much additional information (which adds context and depth to the primary videos) can be found. Parts of the site, including a video finale, are inaccessible without passwords which require close examination of all materials to find. In this way, Glimmermen seeks to further the development of transmedia storytelling by attempting to create a self-contained narrative world across multiple formats, accessible from a single location.
Glimmermen is also an experiment in the exploitation of Irish folklore for the purposes of pure entertainment and cinematic horror. Great care has been taken to imbue the videos and additional materials with elements that thrill, surprise and scare.